![]() ![]() ![]() I love a challenge, and that’s what Geometry Dash Meltdown is in a nutshell. So understanding that, when I come across a game that challenges me, yet is as simple in concept as Geometry Dash Meltdown is, you can understand why I’d have difficulty putting the game down. MOBAs, first/third-person shooters, platformers, card games - you name it, give me an hour and I can probably beat most people at it. Throwing modesty out the window, I feel comfortable in saying that I’m really good at video games. Trust me, the former happens exponentially more often than the latter does. Geometry Dash Meltdown is a runner-type game, so once the player begins a level there is no stopping unless the player is eliminated by touching an obstacle, or by completing the level. The entire game is about bouncing and flying a little shape through a 2D obstacle course by just tapping the screen. But the thing is …it’s not mechanically a difficult game at all. Geometry Dash Meltdown is the first game in a long while that has maintained my interest due to its difficulty alone. Logically, I knew what I was attempting was possible. “This game is impossible,” a frustrated part of my subconscious seemed to say. The word “impossible” floated in front of my mind’s eye as my gameplay session with Geometry Dash Meltdown continued on longer than I anticipated. Playing with soundtrack on can be disorientating. ![]()
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